AI Insights · Timothy · April 2022
Top 5 Survival Games on Android in Sweden Q1 2022
Explore the performance of the top 5 survival games on the Android platform in Sweden during Q1 2022, including download rates, revenue, and active user trends.
In the first quarter of 2022, the top 5 survival games on the Android platform in Sweden showcased varying performance in terms of downloads, revenue, and active users, according to data from Sensor Tower. Here’s a detailed look at how each game fared.
Hello Neighbor from tinyBuild experienced a fluctuating revenue trend, starting at approximately $237 in late December and hitting a low of $8 in the final week of January. By the end of the quarter, revenue picked up again, reaching around $110. Weekly downloads remained relatively stable, ranging from 487 to 773, with a slight decline towards the end of the quarter. Active users also saw a gradual decrease from 2.7K to around 2K.
Five Night Survival: Bear Hunt by Rocket Game Studio saw a significant increase in weekly downloads, peaking at 1.4K in mid-February before stabilizing around 688 by the end of March. Active users followed a similar trend, rising from 227 to a peak of 1.8K, and then stabilizing at approximately 1.5K. The game did not generate any revenue during this period.
The Baby In Yellow from Team Terrible had a steady increase in weekly downloads, starting at 320 in early January and peaking at 662 in early March. Revenue remained minimal, with weekly figures fluctuating between $2 and $7. Active users saw a notable rise from 1.5K to around 2.6K, before slightly dropping to 1.9K by the end of March.
Raft® Survival - Ocean Nomad by Survival Games Ltd had consistent download numbers throughout the quarter, ranging from 390 to 636. Revenue saw a downward trend, starting at $75 in early January and dropping to $9 in early March, with a slight recovery to $17 by the end of the quarter. Active users also showed a stable pattern, maintaining around 1.2K to 1.5K throughout the period.
LOST in BLUE from Volcano Force had a stable yet low download rate, fluctuating between 198 and 435. The game’s revenue started at $678 in late December but saw a decline, averaging around $273 to $457 towards the end of the quarter. Active users also experienced a decline, starting at 545 and dropping to 409 by the end of March.
For more detailed insights and data, visit Sensor Tower.